In Progress Animation
2021 - Present
Memories of a King
3D Things
2019 - 2024
Mostly made with Blender.
The Enigma of a Day
2021 - 2024
Inspiration drawn from Giorgio de Chirico. Experimental techniques used include paper animation, claymation, pixelation, and AI assisted rotoscoping. Additional art, acting, and sounds by Lisa Jungmin Lee.
All Creatures Great and Small
2022 - 2024
Created in the manner of digital hand-drawn cel animation, with Krita. Commissioned by GIPHY.
Samuel Fleisher Biography
2023
An excerpt from the animated segment commissioned by Margin Media for the documentary Nothing in the Way of Beauty. The animation is all digitally hand-drawn cel animation, but there are a lot of interesting mixed media approaches throughout in terms of "backgrounds".
Creature Cycles
2022
A traditionally animated run cycle, made entirely analog, using layers of hand painted cels. The line work was done with a china marker and the colors with acrylic paint.
A multi-legged "walk" cycle that incorporates parallax.
2023
At an Endless Sea
2021
A man on a ship navigates daily life. Techniques used include rotoscoping and cel animation. Created with Photoshop and EbSynth.
Computer Games in the Afternoon
2020
Techniques used include stop frame animation and cel animation. Created with plaster, Procreate, Final Cut Pro, and a CRT television.
Daily Animation
2020
A collection of small moving things made with Procreate during COVID.
Drawings, Prints, and Paintings
2017 - 2024
Live-action Short Films
2010 - 2022
I started out on my filmmaking journey in 2006, having finally acquired my own video camcorder.
In 2016 I began to realize that for the most part, animation was the only way to realize my fantastical stories.
My last live-action film, All is Well, was started in 2016 and finally completed in 2022.